Drunks and Dragons

The Lost City: Part Three
Oh, How the Turntables...

Yea. Our heroes beat Zargon.

I’m lazy and don’t feel like doing this right now. More adventures await! I might be trading the DM hat for the next one, but we’ll see. The next one that I run is probably going to be of my own design, so that’s exciting. Stay tuned.

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The Lost City: Part Two
Mike Actually Became Useful!

Last night two more misfits joined the adventuring group; Maddie and Dr. Cobbler the Defiler. Now eight strong, the adventurers felt ready to overcome any obstacle that presented itself. As our champions made their way through the ruins of Cynidicea, they encountered the final faction of Cynidiceans who call themselves the Warrior Maidens of Madarua. Although hesitant to trust the outsiders, Pandora saw an opportunity and allowed the party to continue deeper into the ruins and put them on the fast track to Zargon.

Upon reaching the fourth tier, our heroes spent what felt like hours playing with a magical donation coffer. After being stumped by the contraption, they continued to explore the fourth tier until they came to the first intersection where they couldn’t agree on a plan of action and split up like idiots in a horror movie. Ignoring the warnings of the ghosts of King Alexander and Queen Zenobia: Maddie, Nivadias, and Tak Brightfeather continued on and found a secret door leading to the tomb of the king and queen. Dr. Cobbler the Defiler and Cravalur were slow to follow in their footsteps. Meanwhile, Jher-emée and Yskamor decided to go their own way and immediately found themselves confronted by a host of undead soldiers and high-tailed it back to their companions.

The group found all the treasures that they ever could have hoped for inside the tomb of King Alexander and Queen Zenobia, but Dr. Cobbler the Defiler knew it was too good to be true and found that all the gems, jewelry, and coins were counterfeits and essentially worthless. In a rage, Maddie and Nivadias demolished the contents of the room while the rest of the party searched and uncovered a secret door leading to the actual tomb of Queen Zenobia. When they opened invaded her final resting place, an undead white lept from the tomb and attacked Maddie, draining his strength. On the bright side, you did find something of value and a magical wand.

You guys took it pretty fuckin’ deep last night.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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The Lost City
Hopefully Mike Becomes Useful Soon

So, last Thursday was the start of our first adventure, The Lost City. Here is the story so far:

“Days ago, your group of adventurers joined a desert caravan. Halfway across the desert, a terrible sandstorm struck, separating your party from the rest of the caravan. When the storm died down, you found you were alone. The caravan was nowhere in sight. The desert was unrecognizable, as the dunes had been blown into new patterns. You were lost. You headed east, the same way the caravan was headed before the storm. Days passed. Your mounts died and you soon drank the last of your water. The end of the desert was not in sight. The second day after your water ran out, you stumbled upon a number of stone blocks sticking out of a sand dune. Investigation showed that the sand covered the remains of a tall stone wall. On the other side of the stone wall was a ruined city. The stone blocks of the city had toppled and cracked with the passing of time. Sand had covered most of the buildings. The stones that remained uncovered had been scoured smooth by
the blowing sands.”

You found a pyramid at in the center of the city with three large statues on the top. Upon reaching the top of the pyramid, you found a secret entrance and made your way inside. You made it through the first tier, the highest point of the pyramid, unharmed. The second tier proved to be a little more challenging. Here you encountered blood sucking birds, goblins, green slime, killer bees, pixies, and some of the Cynidiceans who belong to the Brotherhood of Gorm and their leader, Kanadius. Tak and Nivadius both joined their ranks, receiving an amulet and a golden mask of Gorm to match their new brothers in arms. Kanadius revealed that their once great city fell into ruin when they woke an ancient creature that they call Zargon during construction. The Brotherhood of Gorm is one of three factions working to restore Cynidicea. Unfortunately for them, and for you, these factions are not friendly. Kanadius supplied previsions for your party and allowed you to continue deeper into the Lost City.

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